![]() In their last incarnation they tended to leave their special weapon options on the shelf and concentrate on rifles. As a unit they have had a pretty chequered history for effectiveness subjected to the endless stream of nerfs and revisions that have been the hallmark of the KO. One champion with a gun and four special weapons with a degree of effects. Grundstok Thunders can best be described as heavy short-range missile troops. But I’m getting ahead of myself: let’s have a look at the unit. Seriously, they must have been injecting some of Keith Richards’ blood when they set these guys at 135 points for five. Well the low hanging fruit is always the sweetest and these bad boys are the lowest hanging fruit in AOS. Grundstok Thunderers – 135 points (Undercosted) Let’s see where this strange journey takes us. I have decided to nominate a few of my personal favourites amongst the freakishly high and low costings in our beloved game. Do you have any other explanation for the fabled 60pt Hag Queen of AOS 1? This article is about the points costings that leave us asking, “What the fuck! Are you on Crack?” Well, sometimes they quite clearly have been hitting the pipe like it just left Games Workshop to found a rival hobby company. Well the Plastic Craic team 1 are not mean spirited enough to quibble over minor adjustments. ![]() With hundreds of units in the game the designers can be forgiven for getting a few wrong. Points per wound, resilience, ranged output, melee output, battlefield role, movement speed, allegiance abilities, price of equivalent units and the state of the meta are just some of the things that factor in to unit pricing. “Cocaine is a wonderful drug.” ~ Rick JamesĮffective costing of units in wargames is a difficult job requiring a comprehensive understanding of a range of different factors. Age of Sigmar’s most bewildering unit costings (Part 1)
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